3D models can be sold as NFTs or used as items on metaverse and game platforms. This guide covers the practical side. It makes no income promises: NFT sales are volatile and most listings sell little or nothing.

🎨 What people create

  • 👟 Wearables for avatars: clothing, shoes, accessories
  • 🛋️ Furniture and decor for virtual spaces
  • 🎭 Collectibles: 3D art, vehicles, creatures

🛠️ Workflow

Step 1: Create the model

Generate it on 3DView.ai from a text prompt or an image and download the GLB, or model it by hand in Blender for unique, high-value pieces.

Step 2: Prepare it for the platform

Every platform has its own requirements: file formats, polygon and texture limits, and a review process. Some use their own formats (The Sandbox, for example, is voxel-based) and some import FBX or OBJ through their studio tools. Read the platform's current creator documentation, then adjust or convert the GLB in Blender.

Step 3: Mint and list

Marketplaces such as OpenSea and Rarible let you mint and list NFTs. Minting and transaction fees depend on the blockchain and change over time. Royalties on resales are not guaranteed: many marketplaces have made them optional.

Step 4: Check your rights

Only sell what you have the right to sell. Read the terms of the tool you used to create the model. Ready-made models, including those in the 3DView.ai shop, come with their authors' licenses and cannot simply be resold as your own work.

⚠️ Common mistakes

  • ❌ Ignoring platform specs: check limits before you build a collection.
  • ❌ No promotion: minting does not bring buyers by itself.
  • ❌ Unrealistic expectations: treat it as an experiment, not as income.
  • ❌ Unclear rights: keep a record of how each piece was made.

🚀 Start

🎨 Generate a 3D model →

📖 API for batch generation →